Frostpunk 2 trailer: Survive the Ice Age in the sequel coming to Game Pass


City building survival game Frostbank 2 It will place the settlers in the same perilous circumstances as the first game – in the time of the Ice Age, where the environment becomes more bleak and depressing. But, according to a new trailer for the game, it looks like it will up the ante from the original game’s miserable, unforgiving conditions. Part 2 is scheduled to be released sometime in the first half of 2024 on PC, and will debut on Game Pass.



in Frostbank, you manage a city of settlers in a town near London during the Industrial Revolution, overcoming a catastrophic environmental event. Ice storms have destroyed most of humanity; You must find a way to maintain the heat generators, hiring workers and making constant trade-offs in order to keep people fed, housed, and, most of all, alive. The game’s motto was “The city must survive” – ​​your citizens believe they are some of the last humans alive, and letting the generator die means freezing to death.

Frostbank 2, which is set 30 years after the original, takes these ideas and runs with them — the city has lasted so long, the motto is now “The city must not fall.” It seems as if all of the basic conceits of the original game have gotten a flare. The top-to-bottom design of the city is lively and picturesque. But the game’s trailer reveals more complex UI features in the building’s layout, including what appear to be design elements related to new heating technologies. when Frostbank 2 First announced in 2021, the trailer noted that generator technology has evolved to run on oil — but those upgrades will come at a price.

in Frostbank 2Players must navigate political strife and worker rebellion. It appears that workers now have the ability to fight against the Steward’s choices – that is, you, the player – in the form of voting against things. The gameplay clip shows the interior of a civic building, where workers vote on equal pay. The trailer also shows some interesting narrative moments, with citizens asking for specific things, or voicing specific complaints: at one point, a miner named Ian Mactavish shouts “Where are the houses you promised?”

That might be the scariest part that this sequel promises, honestly, which is the ability to put faces and names on the working population. The original game basically gave you no good options: you force people to work 18-hour days, feed them sawdust, and try to figure out whether militarism or religion is the best way to enforce compliance. It seems that in the second part, you will have to face the harsh consequences of your choices.

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