All the ways in which Destiny 2 has become far less than an actual looter game


Destiny 2 has grown and evolved in different ways over the years, getting better in many aspects. However, in trying to do that in terms of getting loot, we’ve reached a point where the game has abandoned many aspects of being a traditional looter game, like Diablo or Borderlands, which focus on rare drops and frequent farming, out of the game. An increasingly small selection of specific hunting rifles and reels. Here’s what I mean:

editing – Yes, you knew this was coming, but it’s the biggest factor, even though I have a lot to talk about besides this, trust me. The crafting process is now just a loot hunt, as you need five red borders to then be able to create the exact 5/5 roll you want. Then, you can now level them instantly to get those specific perks if you have the currency.

This creates weird situations where an activity like The Coil can drown you in loot, but it’s almost pointless since you’re just looking for red borders. You don’t even have to look at the menus at all, even if it’s the same weapon you’re trying to get. Since we now have about a dozen seasonal weapons and a half-dozen or so raid weapons that can be crafted depending on the season, that erases any actual hunt for all of those weapons also Since crafting is close to the only way to get improved perks which by default is better than even the 5/5 roll you would get while farming.

Ingram turn-ins -This has also become increasingly annoying. It’s no fun getting engrams from ritual activities, raising ranks, and simply standing there in Zavala, Shaxx, or Drifter, or spending them for copies and copies of rolls.

You may end up getting what you want, especially with multiple column perks accumulating, but again, this isn’t actual loot. This is standing over a man and pressing a button with the coin you have collected. The act of getting something you really want in The strike or maneuver match is close to zero due to the terrible drop rates at the end of the activity and the fact that a simple concept like…striking weapons dropping as loot during a strike is not implemented. Why don’t we get Dawning weapon world drops when The Dawning is active? Why is the game so sensitive to putting any amount of loot besides maybe six universal weapons dropped in the wild?

Alien – Again, this is barely cultivation now. We have a weird season that’s simply handed to us through the battle pass, and it’s very boring, even if it’s good. Others will be the result of a longer questline, though these are not farming. the Just The real exotic farm for weapons in the game is RNG for dungeons or raids, although without better protection (which we’ve seen recently) that was a poor system.

As for the armor, it’s literally just a matter of “doing The Lost Sector at the beginning of the season” until you get a copy. Farming then becomes just trying to get the stat distribution you want, which isn’t very exciting and often not worth doing at all.

Legendary rarity – This has been going on forever, but there’s only…one true rarity in the game outside of Exotic games, and that’s Legendary. Not that I’m advocating bringing back the blues in its old form, but it feels like something has gone wrong when you’re a thief with a real effective rarity that can drop in the wild, where even exotics simply drop as engrams now.

The green is non-existent and the last time we got the blues it was just garbage, but there has to be a way to format a loot item more than just a single rarity where progression makes that useful, or less equipment can Somehow It is useful for players besides sometimes being a low-level fuel. But this simply does not exist.

World Drop Shield – It’s impossible to get anything remotely like a good roll on World Drop Armor. There may not be a cap at all at 61 or whatever, but it mostly drops into the 50s. If Blues are useless enough to be erased, so is World Drop Armor, and I’d rather have World Drop weapons or Ritual weapons in their place given how rarely we see them.

Armor in general – Bungie hasn’t figured out how to make armor farming interesting yet. They got rid of the systems that He was Too bad, but once you get a full set or two with the right distribution, there’s literally no reason to farm armor again besides getting one copy for the shifter.

With the new modification system (which was recently changed to be worse), armor is just a pile of stats, stats that probably won’t beat the armor you got three years ago, so all of this is meaningless. Small bonuses like seasonal cast increases or occasional raid tweaks did nothing to move the needle. Only the artificial armor was a meaningful change, and those are just better stats, which aren’t particularly interesting.

Is everything going well? -Dungeon weapons are still traditionally farmed, but again, I would argue that they have to be dropped during activity, and encounter pools are tainted by being 60% armor. World drop weapons are found randomly but are incredibly sparse and, once again, hampered by the appearance of a useless world drop shield instead. Occasionally, something like the reenacted Dreaming City weapons will appear and won’t be craftable, but those drop rates are terrible across both The Coil and Blind Well. So, even when this is “successful” there are still problems.

Destiny 2 simply strays away from being a true thief in several ways. I realize that some RNG farming can be frustrating, but a lot of that can be fixed with better drop rates, multiple perks, or other options that the game rarely uses. Otherwise, we stopped being thieves and started being something else, much less interesting.

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